Weapons

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A kind of equipped items which mainly raise the physical offensivity of a character.
A character equips one or two.
Javelins -
Javelins Stick-shaped throwing weapons with the length over the statue.
There are 32 ones with the code A*-(* is in A to D).
Pris's strong weapons.
In the 6 classifications above, the power is stronger but the exactness is lower.
Wands -
Wands Stick-shaped batting weapons with the length of half the statue.
There are 32 ones with the code B*-(* is in A to D).
Mina's strong weapons.
In the 6 classifications above, the power is weakest but easy to handle.
Boomerangs -
Boomerangs Big throwing weapons with various shapes.
There are 32 ones with the code C*-(* is in A to D).
Luti's strong weapons.
In the 6 classifications above, the power is strongest but hard to handle.
Clubs -
Clubs Batting weapons with amorphous shapes.
There are 32 ones with the code D*-(* is in A to D).
Cephire's strong weapons.
In the 6 classifications above, they have average abilities.
Daggers -
Daggers Cutting weapons with the edge with the length of a palm.
There are 32 ones with the code E*-(* is in A to D).
Silfis's strong weapons.
In the 6 classifications above, the power is weaker but the exactness is higher.
Fleurets -
Fleurets Cutting weapons with the edge with the length of half the statue.
There are 32 ones with the code F*-(* is in A to D).
Erine's strong weapons.
In the 6 classifications above, they have average abilities.
Swords -
Swords Cutting weapons with the edge with the length of 7 tenth of the statue.
There are 32 ones classified into 4 with the code G*-(* is in A to D).
Missiles -
Missiles Throwing weapons attacking by ejecting objects.
There are 32 ones classified into 4 with the code H*-(* is in A to D).